takashitezuka
'Super Mario Bros. Wonder' nearly had live commentary. The developers of the Nintendo Switch game have been revealing some of the ideas that were cut from the final version of the 2D adventure, and one of them was having a sports-style commentator. Shiro Mouri, the game's director, revealed in Nintendo's Ask the Developer series: "Tezuka-san also once asked, 'Can't we have live commentary?'. I had absolutely no clue what he meant. But I interpreted it as a desire for a new experience, even if it's not necessarily in the form of live commentary." They even hired someone full-time to work on the...
BANG Showbiz English
'Super Mario Bros. Wonder' nearly had live commentary. The developers of the Nintendo Switch game have been revealing some of the ideas that were cut from the final version of the 2D adventure, and one of them was having a sports-style commentator. Shiro Mouri, the game's director, revealed in Nintendo's Ask the Developer series: "Tezuka-san also once asked, 'Can't we have live commentary?'. I had absolutely no clue what he meant. But I interpreted it as a desire for a new experience, even if it's not necessarily in the form of live commentary." They even hired someone full-time to work on the...
BANG Showbiz English
The success of games like 'Mario' and 'The Legend of Zelda' stem from the continuity of the staff, according to Takashi Tezuka. Takashi, who is a producer on the 'Mario' series, believes that the the tenure of the staff involved is one of the key reasons for the success of the gaming franchises. Takashi told Game Informer: "May of them have been working on these franchises for a long time. "For example, Mr. [Eiji] Aonuma became a part of the 'Zelda' team at some point and has been there throughout, and for 'Mario', it's myself! I think something that's very important to the 'Mario' series, of ...
BANG Showbiz English
The success of games like 'Mario' and 'The Legend of Zelda' stem from the continuity of the staff, according to Takashi Tezuka. Takashi, who is a producer on the 'Mario' series, believes that the the tenure of the staff involved is one of the key reasons for the success of the gaming franchises. Takashi told Game Informer: "May of them have been working on these franchises for a long time. "For example, Mr. [Eiji] Aonuma became a part of the 'Zelda' team at some point and has been there throughout, and for 'Mario', it's myself! I think something that's very important to the 'Mario' series, of ...
BANG Showbiz English
The 'New Super Mario Bros' series was heavily influenced by the "past". Takashi Tezuka, a producer of the series, has revealed that Nintendo tried to learn lessons from the past and apply them to the gaming series. Takashi told Game Informer: "For the 'New Super Mario Bros' series, we did what we always do, which is go back and review what we had in the past, and we looked at how we could make changes to make something appropriate for the current generation. "The 'New Super Mario Bros' series continued for a long period of time, and one of the things I think we accomplished during that period ...
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'Super Mario Bros. Wonder' is a game "for the day and age that we live in now". The game's director Shiro Mouri has admitted that it has become more challenging to create a game that will "surprise" the players as they've become accustomed to their usual "secrets and surprises" over the years. He told Nintendo‘s executive officer Takashi Tezuka in an interview for Eurogamer: “In terms of the concept for creating a new Mario, we came up with the concept of mystery and secrets. “As we were developing more and more side-scrolling Mario games, the challenge became that these kinds of secrets and s...
BANG Showbiz English
'Super Mario Bros. Wonder' is a game "for the day and age that we live in now". The game's director Shiro Mouri has admitted that it has become more challenging to create a game that will "surprise" the players as they've become accustomed to their usual "secrets and surprises" over the years. He told Nintendo‘s executive officer Takashi Tezuka in an interview for Eurogamer: “In terms of the concept for creating a new Mario, we came up with the concept of mystery and secrets. “As we were developing more and more side-scrolling Mario games, the challenge became that these kinds of secrets and s...
BANG Showbiz English
One of Super Mario's creators can still remember the "distinctive feeling" of playing the first game.Takashi Tezuka, who joined Nintendo in 1984 and served as the assistant director for the first game, has revealed the fond memories he still has of the developmental process.He told the Washington Post newspaper: "It gave me a distinctive feeling that I had never experienced before."As development progressed and we had more opportunities to see the reactions and the impressions of the test players, I started to get a real sense that we were creating something new."I never imagined that it would...
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