videogames
In a recent study published in the journal Technology Mind and Behavior, researchers investigated the relationship between video game playtime and well-being. The findings indicate that there is no significant overall impact, either positive or negative, of video game playtime on the mental well-being of adult gamers. The impact of video gaming on mental health has been a subject of heated debate among parents, policymakers, and scholars. With billions of people engaging in digital gaming worldwide, concerns about the potential negative effects on well-being have grown. This concern intensifie...
PsyPost
In a recent study published in the journal Technology Mind and Behavior, researchers investigated the relationship between video game playtime and well-being. The findings indicate that there is no significant overall impact, either positive or negative, of video game playtime on the mental well-being of adult gamers. The impact of video gaming on mental health has been a subject of heated debate among parents, policymakers, and scholars. With billions of people engaging in digital gaming worldwide, concerns about the potential negative effects on well-being have grown. This concern intensifie...
PsyPost (CA)
In a recent study published in the journal Technology Mind and Behavior, researchers investigated the relationship between video game playtime and well-being. The findings indicate that there is no significant overall impact, either positive or negative, of video game playtime on the mental well-being of adult gamers. The impact of video gaming on mental health has been a subject of heated debate among parents, policymakers, and scholars. With billions of people engaging in digital gaming worldwide, concerns about the potential negative effects on well-being have grown. This concern intensifie...
PsyPost (UK)
UK kids are becoming financially smarter and more entrepreneurial, as they learn to rely less on pocket money from parents who, in turn, have been hit by the continuing rise in the cost of living. More children are turning to traditional income-generating schemes, such as babysitting and doing extra chores for grown ups, while others have come with sparkling alternatives, such as glitter tattoo-making. According to a survey of more than 300,000 children by the NatWest Rooster Pocket Money Index 2023/2024, earning, spending and saving behaviour among children is changing faster than ever. Child...
Euronews (English)
In one of the strangest collaborations ever, Slipknot have teamed up with video game publisher Atlus to make masks to commemorate their new game Shin Megami Tensei V: Vengeance. In a video posted yesterday (May 28) to YouTube, Atlus caught up with Jim Ojala, who’s been one of the mask makers for Slipknot for the past five years. Ojala helped bring many of Slipknot’s past looks to life, including Clown’s metallic mask and Michael “Tortilla Man” Pfaff‘s mask in 2019. READ MORE: The Evolution of Slipknot’s Terrifying Masks Through the Years Ojala walks us through the construction of what goes int...
Loudwire
In a study published in the journal JMIR XR and Spatial Computing, researchers have explored an innovative approach to addressing the mental health crisis among teenagers: virtual reality (VR). They found that a VR environment designed to reduce stress and improve mood was embraced by teens, who used it regularly and reported feeling less stressed and more relaxed during sessions. However, the study did not find significant reductions in overall levels of anxiety and depression. Teens today face an array of unprecedented stressors: social media pressures, the climate crisis, political polariza...
PsyPost
In a study published in the journal JMIR XR and Spatial Computing, researchers have explored an innovative approach to addressing the mental health crisis among teenagers: virtual reality (VR). They found that a VR environment designed to reduce stress and improve mood was embraced by teens, who used it regularly and reported feeling less stressed and more relaxed during sessions. However, the study did not find significant reductions in overall levels of anxiety and depression. Teens today face an array of unprecedented stressors: social media pressures, the climate crisis, political polariza...
PsyPost (CA)
In a study published in the journal JMIR XR and Spatial Computing, researchers have explored an innovative approach to addressing the mental health crisis among teenagers: virtual reality (VR). They found that a VR environment designed to reduce stress and improve mood was embraced by teens, who used it regularly and reported feeling less stressed and more relaxed during sessions. However, the study did not find significant reductions in overall levels of anxiety and depression. Teens today face an array of unprecedented stressors: social media pressures, the climate crisis, political polariza...
PsyPost (UK)
A study of preschoolers at risk for developmental dyslexia found that playing “Space Invaders Extreme 2” for 45 minutes a day, four times per week, over 1.5 months improved their ability to hear and manipulate individual sounds in words (phonemic awareness). This improvement was greater than those achieved in groups that underwent speech therapy and played other non-action games. The research was published in Npj Science of Learning. Dyslexia is a learning disorder characterized by difficulties with accurate and/or fluent word recognition, spelling, and decoding abilities. These difficulties a...
PsyPost (CA)
A study of preschoolers at risk for developmental dyslexia found that playing “Space Invaders Extreme 2” for 45 minutes a day, four times per week, over 1.5 months improved their ability to hear and manipulate individual sounds in words (phonemic awareness). This improvement was greater than those achieved in groups that underwent speech therapy and played other non-action games. The research was published in Npj Science of Learning. Dyslexia is a learning disorder characterized by difficulties with accurate and/or fluent word recognition, spelling, and decoding abilities. These difficulties a...
PsyPost
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